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使用的萌卡平台: Windows 10

使用的YGOPro: MDPro3 1.3.8

使用的服务器: mygo.superpre.pro 888

进行的操作: Play Kewl Tune deck while using Kewl Tune Synchro

期望的结果: The game should play more smoothly after the recent fix for Kewl Tune

实际的结果: In one of my game after I activate Kewl Tune Synchro, the game begin to get more lagging, and the RAM in the Task Manager start to become increase slowly, which is an issues for Kewl Tune for some time now

截图或录像:

使用的网络:

I noticed that there is a fix for Kewl Tune performance recently, more specifically to Kewl Tune Remix [88170262] and Kewl Tune Clip [43904702], the fix is related to Quick Synchro Summon, but it seems Kewl Tune Synchro is missing in that fix since it also can perform Quick Synchro Summon. I have tested the Kewl Tune deck for a bit after the fix, most on the game the performance are a lot more smoothly, it just that it happen in 1 game so far that it got lag again, so I think it maybe possible because Kewl Tune Synchro is using the old function.
Small notice is that due to the rush for MDPro3 1.3.8 release, the recent fix for Kewl Tune is not yet applied to MDPro3 1.3.8, so I’m using the fix from Fluorohydride for testing
Update: After further testing, it seem even with the fix, if you have too many materials in hand to Synchro Summon, it still causing the lag issues.

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More info about this case


I think it is not only the Kewl Tune Synchro
it is about infinity loop when check tuner+tuner and you have more than 7 possible materials
PS, my example clip just has 4 final results.

Thank you for the report. That card has been fixed.
As you noted, the core problem is not a single card, but the performance impact caused by an excessive number of Synchro materials. We are currently working on a fix 2.